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About Me

I’m a Software Product Manager who wants to educate, empower, and assist game developers achieve their goals and make the games they want to make.

I play a lot of Dungeons and Dragons. I think that playing games is a form of expression, that cats are pretty cool, and that Anne McCaffrey’s Pern series is an underappreciated gem. 

When I’m not consulting, teaching, or futzing with wording, I’m out hiking, enjoying nature. Or playing video games with a suspicious resemblance to hiking and enjoying nature.

A Big Believer in Making

Technology is seriously the coolest thing. It’s cool because it lets people do things that would have been impossible only a few years before. I love to see makers out there utilizing the knowledge found online to make what they want to make. I believe that the more ideas get out there, the more we expose people to creativity and the more people get to contribute to our culture, the better we make things for everybody.

There’s never been a medium like video games for expression, story telling, interactivity, and most importantly exposure. No other multimedia format lets a creator take an idea, realize it in such a powerful and open ended format, and release it to the world with such ease. I believe we need more video games. The ideas in them might be simple, but their capacity to carry messages, even simple ones like fun, is incredible.

Business and Beyond

I have spent six years working on enterprise software products. I managed programmers, did some programming myself, and saw all the ways that good product management drives software to success. I’ve been fortunate enough to work in a small fast paced startup, and also to work on a mature project alongside some of the largest consumer brands in the world. Working in the business world is all about making software, effectively, efficiently, and reliably.

However, my interests were broader than that. I want to work alongside projects and people that I believe in. I do programming education with game development for children. I also help first time game developers realize their goals. I came to realize that the experience the business world has driving software products to success could also drive creative works and new ideas out into the world.

I Want Your Game to Exist

There’s a lot of complexities in making a video game. I’m not going to gloss over any of them, however the most important thing to know is that anyone can find a path from idea to release. I know first hand how hard it can be to wrangle a big complicated software product into shape, but I also know the satisfaction that comes from finishing one. I know that ideas, no matter how simple, or how small, have tremendous potential.

I can’t wait to talk about how to turn your project into a reality.